using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Unibot
{
    struct Fonts
    {
        public static SpriteFont forte;

        public static void loadFonts(ContentManager cm)
        {
            forte = cm.Load<SpriteFont>("Fonts\\Forte");
        }

    }
}
